Monday, October 20, 2008

Into the Woods


+++ Date: 2008797/m36
+++ Astropath: Octavian
+++ Destination: Pax Imperialis, Lord Solar Macharius
+++ Subject: Servo Skull Battle Report for Sparas
+++ Thought of the Day: Firepower is the salvation of the Emperor.

Your Lordship,
The Empire of Man has been blessed by your mighty courage and steadfast faith. Your occidental example has filled each man in this crusade with an effulgent faith that pushes them on to mighty deeds.

The mighty Krieg Korps has met with some setbacks on the world of Sparas. Attached is the holo vids from our servo skulls. We will analyze this data, so we can defeat the orks that infest this world.


Week 2
Once again my Orks take to the field of battle against the IG. This week the terrain was more wooded, so my main concern was for my Truks surviving fire and delivering their packages. This was a tight game until the end and I had a lot of fun playing it.

Opponent: Death Korps of Krieg (Nick S.)
Mission: Seize Ground (4 objectives)
Deployment: Spearhead
Environmental Effect: Touch of Fear
Ork Forces: Same as last week but included for review
1 Warboss
10 Trukk Nobz
15 Kommandos
12 Ork Trukk Boyz
30 Shoota Boyz
30 Shoota Boyz
3 Lobbas
3 Deffkoptas
3 Deffkoptas
12 Burnaz
1 Looted Wagon
(As a note we decided at the beginning of the game that the IG Sentinels would use the Scout USR in the BRB instead of their scout rule.)

Turn 1
I had initially lost the deployment roll which meant that I was going 2nd, but I attempted a “seize the initiative” roll and succeeded. I took advantage of this by moving my trucks behind cover so they could attempt to survive the incoming fire on my opponent’s turn. I positioned the looted wagon with the burna boyz in it behind a tall wall which made it out of LOS for my opponent. My two Shoota Mobs moved to secure the two objectives in my deployment area.

In my opening salvo my Lobbas targeted the middle of an IG squad, got a hit on the scatter die, and scored eight hits on the primary squad and one on a squad in the AOE. All 9 hits wounded causing the most wounded squad to go to ground. Some sporadic big shoota fire caused two more guardsman to die.

The Death Corps went directly into the shooting phase. My two truks absorbed a lot of fire many of which were misses, but nothing that would stop them from advancing. The forward unit of Shoota Boyz took it on the chin from a battle cannon and a lot of combined firepower causing them to loose 13 boyz.

Orks: 2 DKK: 1

Turn 2
My reserve rolls brought mixed results. The Defkoptas came in on the short board edge of my opponent, but my Kommandos came in on the opposite board edge. Movement in this turn left me exposed, but I expected it because my opponent had wisely deployed his forces so there would be a 12” zone of no cover that I would have to cross. So my truks were out in the open this turn. I did move my Shoota Boyz that had been chewed up into the area terrain where the forward objective was, so I could get a 4+ save against any other incoming Battle Cannon Shells.

During my shooting phase, I targeted with my Lobbas the unit that suffered a single wound from them last turn. Once again I scored a hit and was rewarded with eight hits and wounds. The unit passed its pin check. This time I focused my Big Shoota fire on a single squad and was able to cause enough wounds for a leadership check, which was failed. My Defkoptas shot at the rear aspect of a Leman Russ and caused it to explode.

The Death Korps rolled for their reserves and got an HQ choice and one Fast Attack choice of sentinels to come in. His moves were mostly for maximizing fire, but the shooting phase came quickly.

In the shooting phase both of my Truks that were working their way to the flank got shot up and destroyed. The boyz that piled out were minimally wounded. The front squad of Shoota Boyz endured another round of shooting loosing 4 boyz. The Kommandos got flamed by the fast attack Sentinels losing 9 and failing their leadership check. The Defkoptas got flamed by the HQ sentinel and shot up by two squads causing them to run off the board.

The Sentinels that had flamed the Kommandos decided to assault them. The Boyz rallied and fought them. The sentinel killed most of the squad while the power klaw nob popped one, and knocked the flamer off of the other. The Nob decided to run after having his squad wiped out.

Orks: 2 DKK: 1

Turn 3
Nothing arrived in reserve on this turn. The Truk Boyz and Nobz moved decidedly towards the IG lines intent on getting tied up in assault. Unfortunately the Nobz fell victim to their Warboss’ Mega Armor, which gave them a whole 2” on their move. The forward Shoota Boyz finally got more than 50% of the unit in cover.

The Lobbas Once again ranged in on a fresh unit this time killing only eight guardsman. The Big Shootas once again shot at the IG but this time they made their cover saves.

The IG reserve roll brought on the second HQ and Fast Attack Sentinels. The sentinels positioned themselves in such a way so they could shoot at the Burna Boyz making their way around to the right side of the IG lines, while the single command HQ came in on the flank of the boyz holding the rear most objective.

The IG Shot at the Nob Squad and only managed to thin the squad by 3 Nobz. The sentinels shot at the looted wagon knocking off its gun, while the other single Sentinel shot at rear Shoota Boyz squad.

The HQ Sentinel assaulted the Shoota Boyz and caused two wounds when all was said and done. The squads Nob was two turns worth of consolidation away from getting into contact with this Sentinel. The remaining Sentinel, that had flamed the Kommandos earlier, assaulted the Truk Boyz dealing no initial wounds but caused a wound on the nob when it detonated.

Orks: 1 DKK: 1

Turn 4
On this turn the last unit of Defkoptas flew in behind the IG lines again. The Burna Boyz moved up in their Wagon and got themselves in a position to smoke an IG squad. Once again the Nobz fell victim to their difficult terrain check of 1”, and the Nobz were thinking of leaving their leader behind.

In the shooting phase a “Waaagh!” was declared and the Nobz rolled a mighty 2 for their Waaagh! The Truk Boyz were able to get within an inch of their quarry, a Leman Russ. The Lobbas shot at the unit that they shot at last turn scoring their 4th hit in a row on the Artillery Die wiping out that squad, and inflicting a wound on a man from another unit. Shots rang out from the Big Shootas hitting one of the lone Heavy weapon teams from the barraged IG Squads, but only managed to kill the loader. The Burna Boyz caused 56 hits, which caused my opponent to just pull the models.

The Truk Boyz assaulted a Leman Russ and the difficult terrain check for the Nobz netted me a whopping 2” which was far too short of the six I needed. The Russ thankfully became wrecked, but it left the Truk Boyz in the open. The Defkoptas assaulted 2 squads inflicting no wounds and being wiped out in return. The Combat in the rear of my lines killed 3 more boyz but brought the power klaw up so it could effect the Sentinel next turn.

The Sentinels, next to the Burna Boyz, were positioned so they could smoke them. while the rest of his army opened up with shooting.

The shooting phase saw the Burna Boyz wiped out and the Truk boyz were shot up leaving only the Nob after he executed one of his own boyz. The Nobz lost two more models, but most of the shots leveled at them went wide.

In the assault phase the Sentinel caused no wounds but the Nob’s fury caused the Sentinel’s power plant to overload and explode killing 8 boyz.

Orks: 2 DKK: 1

Turn 5 (Last turn)
The Nobz and Warboss finally decided that they were fed up with each other and parted ways. This helped the Warboss actually make a roll greater than 2 and the Nobz were able to move up to get into assault range. The looted truck moved up and tank shocked units off the rear objective.

The Lobbas fired once again but the string of hits was no longer to be had. Instead, the shot drifted into the unit in the ruins that the Nobs were preparing to shoot. Luckily for the Nobs only 3 guardsmen died. The forward Big Shootas rang out again and killed another lone guardsman in the open.

The lone Truk Boy Nob and the Warboss charged a squad next to the wrecked tank but the Nob was killed before he could use his power klaw. The Warboss killed five men, but they decided to stick it against the mighty Warboss. The Nobz assaulted the previous barraged unit in the ruins and wiped them out to the man. They positioned themselves to claim the third objective

The IG reconsolidated around their rear objective, and their last tank moved up to contest the objective that the Nobz were trying to capture.

The Guard shot the Looted Wagon up and destroyed it loosing a few men to the blast. They shot up the Nobz but not enough wounds were caused to push them off the objective.

The fight with the Warboss continued in the assault and in this turn the Warboss managed to cause enough wounds to have them flee.

Orks: 2 DKK: 1
Ork Win

Wrap Up:
Overall, this was a great game. This was much closer than last weeks contest and I owe that to the more open terrain. The unit of the game for me has to be the Lobbas because they accounted for more than 50% of the wounds caused. The Burnaz continue to be a one shot wonder that I might replace with more Kommandos. I am also thinking of ditching the Mega Armor for heavy armor to increase the speed of the Nobz. Once again Thanks for the game Nick!

Macharius leaned back in his chair lip pursed in displeasure when he saw the fall back order appear in the reticule of servo skull. As he watched the video survey of the fall back, the camera view was yanked back by what appeared to be several feet, and Macharius warrior’s reflexes caused him to flinch.

“Oi! Wots dis?” came a harsh orkish voice across the audio track.

“It’s one uv does floatin’ hummie skullz.” explained another voice. With that the camera was whipped around and an Ork came into view. “Whot you gunna di wif it?”

“I was gunna throw it into one of them hummies runnin away.” described the Ork in the reticule. The camera view quickly pitched around, and then the view was one of the camera being thrown. The last image that the servo skull recorded was of its impact with the flak vest of a Guardsman, and then static.


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Friday, October 10, 2008

It Begins

Red dust swirled around the tires of the pieced together truck as it slid to a stop, and as it did a hulking ork jumped over the side of the truck bed. His steel shod boots hit the ground with a thunderous clang, and he strode forward with an arrogant air about him. The ork’s emerald hued skin was stained grey by the dust of the road with green trails of skin cleared by the sweat running down his face.
“Oi! Blasta!” he bellowed out. “Git me peepin’ toobz from de sack.” The command caused a small willowy runt to dive into a large equipment bag. Within moments he reappeared with what looked like two oversized sniper scopes that were joined together like binoculars by scraps of metal tubes. The homemade binoculars were as big as the olive skinned runt, and he hefted them over his head as he ran them over to the ork who bellowed for them.
“Here dey is Masta Kurg,” squeaked the nasally voice of the runt. The large ork scooped up the binoculars and as he did his tiny servant got tangled up in the binocular’s neck strap. The massive ork peered through his “peepin’ toobz” and saw that they were almost at there destination.
He and his warband were headed for an ore refining facilty that was crewed by automatons of the Adrantis Union. As he scanned the facility and the surrounding area his face broke into a toothy grin. “Oi! Listen up Boyz. It looks like the Impies ‘ave done our job. You gonna let ‘em take what’s rightfully ours?”
“No!” came the raucous reply.
“Den go git what’s ours!” and with that the war band spilled into the basin where the ore refining facility stood.

Week 1
This week in the Bell of Lost Souls Macharian Crusade my Orks fought against the Genswick Rifles played by Brandon. We played a medium sized game (2000pts) on the mining world of Lapis Majoris. I had forgotten about the environmental effects so none were in effect.

Mission: Annihilation
Deployment: Spearhead

1 Warboss
10 Trukk Nobz
15 Kommandos
12 Ork Trukk Boyz
30 Shoota Boyz
30 Shoota Boyz
3 Lobbas
3 Deffkoptas
3 Deffkoptas
12 Burnaz
1 Looted Wagon

Turn 1
I won the roll and decided to go first. The GR attempted to seize the initiative, but to no avail. I choose to deploy in the quarter to my right. I moved my trucks and Burnaz in a wagon to the left while my Shoota Boyz and Kommandos moved towards the right. I opened up with some shooting from my Lobbas into the middle of his lines and managed to cause 6 wounds between two units. This caused the unit that took the largest number of casualties to become pinned. My shootas and Kommandos shot at units on the right but no one panicked.
On his turn 1 he positioned his units to counter the Pincer move I was attempting. On my right he lit up my Kommandos with flamers and las fire, which caused them to break and run. His first demolisher round smoked six orks in a shoota squad, his next demolisher round hit a truk but the hit was saved, and his third demolisher immobilized the truk boyz truk. The Hellhound tried to hurt the looted wagon but missed.
Rifles: 1KP Orks: 0

Turn 2
On this turn both of the Deffkopta units came in from reserve and managed to come in on his deployment zone. Both units positioned themselves for rear shots on a Demolisher and the Hellhound. The Nobz moved up to assault a demolisher and the Ogryns next to it, and the Shoota Boyz Moved up to assault the right flank. The Looted Wago decided to go full speed ahead into Impassable terrain and were stuck in place for the turn.
In my shooting phase one unit of Deffkoptas smoked the demolisher, while the other only caused the Hellhound a shaken result. The Lobbas once again hit home and this time they smoked the unit that was forced to go to ground on the last turn. The Shootas shot at their intended chargees, but only caused a wound.
In the assault phase the Nobz with warboss charged the tank and the Ogryns. The Nobz killed two Ogryns on the charge and detonated the tank, while the Ogryns caused three wounds, managing to kill a single Nob. The Warboss then finished off the unit with his Power Klaw. The shootas forgot to charge which opened them up to a severe punishment.
The Rifles moved on the right to maximize their fire against the shoota boyz while on the left every unit positioned itself to deal with the Deffkoptas and Nobz. Once the smoke had cleared from all the fire power two Nobz, one kopta from each unit, and six Shoota Boyz laid dead. One of the units of koptas decided that one dead kopta was one too many and they flew away.
The koptas were charged but the combat ended up drawn, so on a lucky roll the koptas disengaged with their hit and run ability.
Rifles: 2KP Orks: 4

Turn 3
The Nobz moved to engage one of the command units of the rifles while the forgetful Shootas positioned themselves to charge both a tank and the two units that had shot their squad down to 11 men, while the full size shootas finally cleared the terrain they had been mired in and got into charge distance of the tank. The Burnaz in the wagon finally got on the move and moved up to back up the Nobz.
The empty truk of the Nobz went over to deal with a small squad of flamers moving to outflank the Nobz and killed a man in the shooting phase, which was the only shot that had effect I the shooting phase.The Lobbas attempted to deal with the Rifles line near the back of the board and they deviated off of the board. The rest of the mob used the Waaagh! to consolidate their charge positions.
The assault phase brought a Commissar and command squad into a fight with the Nobz. When the fight was over the senior officer in the squad noticed that he was the last guy around and decided to run away. The Nobz followed so that he would not be able to rally on his next turn.
Both units of Shootas charged into the Demolisher with the smaller unit being able to charge into both the tank and the unit that had shot them up on the previous turn. The tank had its main gun knocked off by a big choppa while the power klaw detonated it. The squad that shot up the shootas was wiped out, while the detonated tank killed seven boyz, with the shot up squad taking four of the seven casualties.
The Rifles were finished with the Nobz and dumped every shot that they could into them. When the smoked clear 2 Nobz, a painboy, and the warboss laughed at the Imperials because they were unharmed. The Hellhound popped the empty truk that was running around.
Rifles: 2 Orks: 9

Turn 4
After a so-so shooting phase every remaining ork unit on the board charged the closest GR Squad to them engaging a total of five units. Before a single round of Combat was fought General Collins sounded the retreat (conceded.)

Orks: Win

Wrap-up
Wow! Nobz are the win. They accounted for more than half of the kill points I earned and absorbed more than 50% of my opponent’s firepower. The Boy of the Game goes to the Nob Painboy who kept his unit alive through thick and thin. A hearty, “Great Game!” to my opponent Brandon who put up a great fight.

Kurg raised his massive powered claw into the air in triumph as the Imperial forces broke and ran from the battle. His boys ran the stragglers down, and as they did he remarked to his men, “They sure looked like nails wearin’ skirts.” The mob broke into hearty guffaws. “Right ladz lets get what wees come for.”
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